warming up Takedown…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
warming up Takedown…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
Stealth assassin
Stay out of the light. Strike from behind.
A stealth game seen from above. Tap where you want to go and your assassin walks there, and every guard on the floor sweeps a flashlight that walls and crates cut short. Walk up behind a guard and you take him down without a sound; let him see you for too long and a question mark over his head fills, he shouts, and he shoots. Step back into the dark before it fills and he forgets you. Take down every target to clear the level. New kinds of guard arrive as you go: lookouts whose light never stops turning, armoured heavies you can only beat from behind, runners, cameras that raise the alarm, snipers with a long red laser and a boss every fifth level. Chain takedowns for combos, finish unseen for a Ghost bonus, and spend the gems on thirteen heroes and upgrades.
Free to play, no download, no sign-up. Hosted with ❤ by GamerX.
Tap or click anywhere on the floor and your assassin walks there, drawing the route as a yellow line. Guards carry flashlights: stay out of the lit cones and walk into a guard from behind to take him down silently. If a guard sees you, a question mark over his head starts to fill - step back into the dark before it fills and he forgets you; let it fill and he shouts, fires, and the others come looking. Take down every target to finish the level. Gems from each takedown buy new heroes and upgrades between levels.
Takedown is built in 3D with three.js and viewed through a tilted overhead camera, so it reads like a top-down game but the rooms have depth and the lights are cut properly by every wall. The guards were tuned against test players of three temperaments - careful, casual and reckless. The first version let a reckless player sprint straight at every guard and win, because a guard took longer to notice you than it took to cross his light. Noticing is now faster up close and faster for a guard who is already searching, so stealth is the way through rather than one way among several.
The same idea: tap to move, keep out of the flashlight cones and take guards down from behind. Takedown adds a moment of doubt to every guard - a question mark that fills while he can see you and drains when you step back into the dark - so a mistake can be recovered. It also brings in a new kind of guard every level up to the seventh, and plays in a browser with nothing to install.
Hunter Assassinis someone else’s game and not affiliated with GamerX. It is named here because it is the clearest way to describe what Takedown is.
Browse more