These games are not flat sprites on a 2D canvas. They run in actual 3D, rendered live by WebGL, the same browser technology behind most modern web games, and they load the moment you open the page.
The range here is wide on purpose. Snowball down an alpine slope in Blizzard Peak, drive a night shift through a whole city in Fare City, or switch between driving, climbing and swimming at every gate in Transform Race. Trail Blitz adds a forest bike circuit where a clean drift pays you back in speed. Three more come from outside the studio: Sketchbook hands you a small island and a car, a boat and an aeroplane with nowhere in particular to be, Poly Racer is a sunny toy-car track with real suspension under it, and The Aviator flies a little red plane through a sky built entirely out of boxes.
Two of the newest are the furthest apart. Gatecrash is a siege fought one soldier at a time: you fire your muster up a single lane and every banner you walk them under multiplies them, so the question is which banner is worth feeding before the garrison reaches you. One Cut is the opposite of a crowd โ one duellist, five opponents, and a blade drawn on the high, middle or low line that you have a few hundred milliseconds to answer.














