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Fare City

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warming up Fare Cityโ€ฆ

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Taxi driving

Taxi driving game: play Fare City free in your browser

Someone is waiting at the kerb. The clock is not.

A taxi shift in a city you have to read at speed: a fare is standing on a pavement somewhere, you drive to them and stop, a destination lights up, you take them there and stop. Every drop pays and buys back time, so a good shift extends itself and a bad one runs out. Three cabs that handle differently, real weight transfer and a handbrake that will step the back out, and a comfort mode where the passenger rates the ride and being thrown about costs you more than being slow.

Free to play, no download, no sign-up. Hosted with โค by GamerX.

How to play Fare City

You are driving a night shift. Somewhere in the city a fare is standing at a kerb; drive to them and come to a stop, and they get in. A destination then lights up, you drive there and stop again, and you are paid. Every drop adds money and adds time, so the shift extends itself as long as you keep finding people, and ends when the clock runs out. On a keyboard W and S are throttle and brake-then-reverse, A and D steer, and Space is the handbrake; on a phone you drag to steer and use the two pedals. The car is simulated rather than scripted, with real weight transfer, so braking and turning at the same time will understeer you into a kerb. C changes camera and H is the horn. Comfort mode adds a passenger who rates the ride, which makes throwing them around the back seat cost more than being slow.

Tips

  • Stopping is the interaction. There is no pick-up button, so rolling slowly past your fare does nothing at all - you have to actually come to rest.
  • Brake before the corner, not in it. The weight moves forward under braking, and asking the car to slow and turn at once is what puts you on the pavement.
  • The handbrake is for junctions you have already overshot. Used mid-corner it just slides you wide.
  • Three cabs, three different cars. If you keep spinning, take the heavier one - it is slower to the first junction and much easier to place.
  • In comfort mode the shortest route is rarely the best paid. A smooth ride one street longer often nets more than a fast one that empties the rating.

About Fare City

Fare City is a driving game in the shape of an errand, and the errand is what makes the driving matter. There is no track and no lap, so your route is yours to plan, and the pressure comes from a meter rather than a rival. The city was the hard part to build: the streets were recovered by photographing the asset kit's own painted ground and reading the road network back out of the image, rather than laid out by hand, which is why the junctions connect the way a real grid does instead of the way a level designer would have drawn them. Underneath is a proper vehicle model with load transfer between the wheels, which is why the handbrake genuinely steps the back out and why a heavy cab and a light one want to be driven differently.

What you need

Graphics
WebGL, which every browser from the last decade has switched on already
Controls
Keyboard or touchscreen
On a phone
Yes
Install
Nothing. It runs in this tab.

Fare City vs Crazy Taxi

A city, a meter, and a passenger who wants to be somewhere else. Fare City is slower and more honest about the driving - there is weight transfer under the cab and the streets are a real layout you learn rather than a stage you memorise. There is no arrow pointing at the destination the whole way; you are expected to know where you are going by the third shift.

Crazy Taxiis someone elseโ€™s game and not affiliated with GamerX. It is named here because it is the clearest way to describe what Fare City is.

Questions

How do you pick up a fare in Fare City?
Drive to the person waiting at the kerb and come to a complete stop next to them. There is no button - stopping is the action. The same is true at the destination.
How does the timer work?
Every completed drop pays money and adds time back to the clock. A good shift therefore extends itself indefinitely, and the run ends when you go too long without a fare.
Can I play Fare City on a phone?
Yes. There are touch controls: drag to steer, and two pedals on the right for throttle and brake.
Can I play Fare City on a Chromebook, at school, or on a phone?
Yes on a Chromebook. Fare City draws with WebGL, which every Chromebook has had for years, and it is built for integrated graphics rather than a dedicated card. On a school or office network there is nothing here for a filter to object to on the usual grounds: no download, no installer, no browser plugin, no account, no chat and no user-generated content. Whether your particular filter lets it through is its decision and not something any site can promise. It plays on a phone with touch controls, and it is built wide - turning the phone sideways gives it the shape it was designed for. A keyboard works too.

If you liked this

Controls

  • DragSteer
  • Pedal (upper)Throttle
  • Pedal (lower)Brake, then reverse
  • Wโ†‘Throttle
  • Sโ†“Brake, then reverse
  • ADโ†โ†’Steer
  • SpaceHandbrake
  • CChange camera
  • HHorn