warming up Fare Cityโฆ
๐ก click the game once so it hears your keyboard
๐ tap the game to start, then use the on-screen controls
warming up Fare Cityโฆ
๐ก click the game once so it hears your keyboard
๐ tap the game to start, then use the on-screen controls
Taxi driving
Someone is waiting at the kerb. The clock is not.
A taxi shift in a city you have to read at speed: a fare is standing on a pavement somewhere, you drive to them and stop, a destination lights up, you take them there and stop. Every drop pays and buys back time, so a good shift extends itself and a bad one runs out. Three cabs that handle differently, real weight transfer and a handbrake that will step the back out, and a comfort mode where the passenger rates the ride and being thrown about costs you more than being slow.
Free to play, no download, no sign-up. Hosted with โค by GamerX.
You are driving a night shift. Somewhere in the city a fare is standing at a kerb; drive to them and come to a stop, and they get in. A destination then lights up, you drive there and stop again, and you are paid. Every drop adds money and adds time, so the shift extends itself as long as you keep finding people, and ends when the clock runs out. On a keyboard W and S are throttle and brake-then-reverse, A and D steer, and Space is the handbrake; on a phone you drag to steer and use the two pedals. The car is simulated rather than scripted, with real weight transfer, so braking and turning at the same time will understeer you into a kerb. C changes camera and H is the horn. Comfort mode adds a passenger who rates the ride, which makes throwing them around the back seat cost more than being slow.
Fare City is a driving game in the shape of an errand, and the errand is what makes the driving matter. There is no track and no lap, so your route is yours to plan, and the pressure comes from a meter rather than a rival. The city was the hard part to build: the streets were recovered by photographing the asset kit's own painted ground and reading the road network back out of the image, rather than laid out by hand, which is why the junctions connect the way a real grid does instead of the way a level designer would have drawn them. Underneath is a proper vehicle model with load transfer between the wheels, which is why the handbrake genuinely steps the back out and why a heavy cab and a light one want to be driven differently.
A city, a meter, and a passenger who wants to be somewhere else. Fare City is slower and more honest about the driving - there is weight transfer under the cab and the streets are a real layout you learn rather than a stage you memorise. There is no arrow pointing at the destination the whole way; you are expected to know where you are going by the third shift.
Crazy Taxiis someone elseโs game and not affiliated with GamerX. It is named here because it is the clearest way to describe what Fare City is.