Some breaks do not need a whole racing lap or a stack-runner's full track. Sometimes you have ninety seconds, and that is the entire budget. This shelf is for exactly that.
Arrow Escape is the one-tap option: free a paper arrow, watch it slide off the board, and you are done before the kettle boils. Fold Home asks for a single well-timed tap per fold, and Sticky Sweep is over in well under a minute either way. Drain Rush 3D and Tape Ball Run both scratch the same itch: start small, grow by touching everything in sight. Spring Shot rounds it out with one clean, aim-and-release puzzle. And One Cut is the shortest of the lot when it goes badly: everybody dies in one hit, including you, so a run is either a few seconds or the best two minutes on this shelf. Slash Saber is the other reflex pick: a katana, a forest path, and obstacles that split along the exact line you draw.






