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Spring Shot

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💡 click the game once so it hears your keyboard

Trajectory puzzle

Pull the coil back, let go, land it in the cup.

Drag a coiled launcher back against its spring and release: the ball flies exactly the way you pulled it, arcing between floating islands at golden hour. Thread the bonus rings, stay above the spikes, and drop it cleanly into the matching cup. The camera rides the whole arc with you.

Free to play, no download, no sign-up. Hosted with ❤ by GamerX.

How to play Spring Shot

Drag the coiled launcher back against its spring and let go. The ball flies exactly the way you pulled it - further back is more power, and the angle you pull at is the angle it leaves at - along a dotted arc the game shows you while you aim. The target is a cup somewhere among floating islands, and the ball has to land in it cleanly. Bonus rings sit along plausible routes and are worth collecting, spikes below are worth not touching, and the camera rides the whole arc so you can see where a shot went wrong. There is no time limit and nothing chasing you; each level is a single question about the shape of a parabola, asked until you get it right.

Tips

  • Aim at where the arc peaks, not at the cup. A shot that falls into the cup from above is far more forgiving than one arriving flat.
  • Small changes in angle move the landing point a long way. Adjust the pull distance first, and only then the angle.
  • The rings are usually on the intended line. If a ring is awkward to collect, you are probably approaching from the wrong side.
  • Watch a failed shot all the way down. The camera follows it for a reason, and the overshoot tells you exactly how much to take off.

About Spring Shot

Spring Shot is a projectile puzzle with one input and no timer, which puts all of the difficulty into reading a trajectory. The launcher is a real spring - pull distance maps to stored energy - and the arc preview is honest, so the gap between what you intended and what happened is always your own aim rather than a hidden variable. The floating-island setting at golden hour is doing quiet work: strong low light and long shadows are what make it possible to judge depth in a scene with no ground plane, which is otherwise the hard part of aiming into empty space. The chase camera exists for the same reason - watching a miss is how you learn the next shot.

What you need

Graphics
WebGL, which every browser from the last decade has switched on already
Controls
Touchscreen, or a mouse
On a phone
Yes
Install
Nothing. It runs in this tab.

Questions

How do I aim in Spring Shot?
Drag the launcher back. The direction you drag sets the angle and the distance sets the power, and a dotted arc previews the flight while you hold.
Is there a time limit?
No. Every level is a single trajectory problem and you can take as long as you like over it.
What are the rings for?
They are bonuses placed along the intended line. Collecting them is optional, but a shot that picks them up is usually the shot that lands.

If you liked this

Controls

  • DragPull the launcher back to aim
  • ReleaseFire along the dotted arc