warming up Slash Saber…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
warming up Slash Saber…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
Arcade slasher
Katana out. Everything in the air is a target.
An endless run down a forest path where obstacles come at you and a mouse stroke cuts them in half along the exact line you drew. Clean cuts keep the combo; a miss takes a life.
Free to play, no download, no sign-up. Hosted with ❤ by GamerX.
Slash Saber was created by honzaap and is used here under the CC BY 4.0 licence. Original project. GamerX hosts it; we did not write it.
You move forward automatically down a wooded path; your only job is the blade. Hold the left mouse button and drag to swing, and the sword cuts along the path your pointer actually travelled - the direction of the stroke is the direction of the cut, and the two halves fall apart along that line. Obstacles arrive as beams and boards at varying heights and angles, and each one wants a stroke that matches it: a vertical post needs a horizontal sweep, a low bar needs an upward cut. Getting the angle wrong does not slow the obstacle down, it just fails to cut it. Slicing cleanly builds a combo and the run gets faster as it goes. Hit something uncut and you lose one of your lives; lose them all and the run ends. Some obstacles are not meant to be cut at all and simply have to be ducked by doing nothing.
Slash Saber is an open-source browser game by honzaap, built with three.js, and the interesting part of it is the cutting. Most games that advertise slicing pick from a few pre-authored break-apart animations; this one computes the cut. The stroke you draw becomes a plane in 3D space, the obstacle mesh is split along it, and both halves are capped and handed to the physics simulation to fall on their own. That is why no two cuts through the same beam look quite alike, and why cutting a plank near its end sends a small piece spinning while the long half drops. Around that sits a deliberately calm endless runner - a forest path, soft light, a slow build of speed - which gives the cutting room to be the thing you are paying attention to. The project is released under Creative Commons Attribution 4.0, which asks that the author be credited wherever it is used; that credit is below and on our credits page.