warming up Riot Line…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
warming up Riot Line…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
Wave-defense brawler
A defender jogs down a floodlit checkpoint while the crowd comes at them in three lanes. Whoever reaches the line squares up and winds up a blow, and anyone who reaches an empty lane shoves straight through. Two blows to answer with: a quick punch, and a slower kick that reaches further, knocks a man back and breaks a riot shield. Runners, shields and heavies join in wave by wave, and a heart is gone for every blow and every breach.
Free to play, no download, no sign-up. Hosted with ❤ by GamerX.
You jog down a night checkpoint as one defender, and attackers run at you in three lanes. Drag left or right, or use the arrow keys, to dash to another lane. An attacker who reaches the line stops and fights: in your lane he winds up a punch, and a ring at his feet and a bar over his head fill red until it lands and costs you a heart. In a lane you are not in, the bar fills amber while he leans on the line, and when it is full he shoves through and costs you a heart too. Tap PUNCH for a quick jab that reaches about a body length, or KICK for a slower blow that reaches further, hits twice as hard and knocks him back. A blow lands only when your fist or boot is out and he is within its reach. Runners come fast, riot shields shrug off punches until a kick knocks the shield away, and heavies take three punches, or a kick and a punch. Each wave opens with a banner and a bell saying what it brings, and the line holds still while anyone is fighting on it, so the distance only grows while you keep it clear.
Riot Line is a lane brawler built around a single question asked over and over: which lane do I go to, and which blow do I throw when I get there? Every attacker telegraphs what they are about to do, a blow if you stand in front of them or a breach if you do not, so the game is triage rather than reflex mashing, and the two attacks make the triage richer: the punch is quick but short and useless against a riot shield, the kick is slow but reaches further and opens shields and heavies up. Blows land only when the fist or the boot is actually out and the man is actually within reach, measured off the characters themselves, so a hit looks like a hit. The waves add a new kind of attacker each time until all four are mixed together and the gaps between them shrink, so every run eventually breaks; the score is how far you pushed the line before it did.
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