warming up Sketchbookโฆ
๐ก click the game once so it hears your keyboard
๐ tap the game to start, then use the on-screen controls
warming up Sketchbookโฆ
๐ก click the game once so it hears your keyboard
๐ tap the game to start, then use the on-screen controls
Sandbox world
A pocket island where you can walk, drive, sail and fly.
An open-world sandbox squeezed into a browser tab: run around on foot, then get into a car, a boat or an aeroplane and keep going. There is no score, no timer and nothing to complete - the island is the whole point, and how you cross it is up to you.
Free to play, no download, no sign-up. Hosted with โค by GamerX.
Sketchbook 0.4 was created by swift502 and is used here under the MIT licence. Original project. GamerX hosts it; we did not write it.
You start on foot on a small island. W, A, S and D move you, the mouse turns the camera, Shift sprints and Space jumps - and because this is a physics sandbox rather than an animation, a sprint into a slope will genuinely carry you further than a standing jump. Walk up to any vehicle and press F to get in. The same keys now drive it: W is the throttle, S brakes and then reverses, A and D steer, and Space is the handbrake. Press F again to get out, wherever you happen to be. The island has a car, a boat at the jetty and an aeroplane on the strip, and nothing stops you taking the plane up, cutting the engine and landing it in the sea. There is no fail state to recover from - the world just keeps running.
Sketchbook is an open-source project by swift502, built to find out how much of a full 3D sandbox could be made to run in a browser with no plugin and no install. It uses three.js to draw the world and cannon.js to simulate it, and the two are wired together closely enough that character movement, vehicles and ragdolls are all the same physics rather than three separate systems pretending to agree. Version 0.4 is the one most people mean when they search for it: the release where the character controller, the car, the boat and the aeroplane all landed together, which is the point the project stopped being a demo and started being somewhere you could just mess about. It has never been a game in the sense of having objectives, and that is the appeal - it is a toy box with a coastline. The code is MIT licensed and still on GitHub, where it has been picked over by a lot of people learning how browser 3D fits together.