warming up Airfoil…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
warming up Airfoil…
💡 click the game once so it hears your keyboard
👆 tap the game to start, then use the on-screen controls
Flight
A flight model rather than a flight animation: a real lift curve with a stall break, ground effect that makes the aeroplane refuse to stop flying just when you want it to, adverse yaw that punishes a roll without rudder, and three-point gear with contact forces. Four aeroplanes and four strips cut into a six-kilometre valley - a long meadow, a gravel bench on a hillside, a shingle bar between two walls, and a saddle high enough that the thin air lengthens your ground roll.
Free to play, no download, no sign-up. Hosted with ❤ by GamerX.
Four aeroplanes and four landing strips cut into a six-kilometre valley. Drag, or W and S, for pitch; A and D roll; Q and E are the rudder; Shift and Ctrl are the throttle; Space is the brakes. This is a flight model rather than a flight animation, so the aeroplane behaves like one: lift comes from airspeed and angle of attack, and asking for too much of the second at too little of the first stalls the wing and drops the nose. Rolling without rudder yaws the nose the wrong way, which is adverse yaw and is why the pedals exist. Near the ground the aeroplane sits on its own cushion of air and refuses to stop flying, which is exactly when you want it to. Getting down on a gravel bench or a shingle bar is the whole game.
Airfoil is a bush-flying game, which is to say it is about landing rather than about going anywhere. The model underneath is the reason: a real lift curve with a genuine stall break rather than a speed limit, ground effect that makes the last three metres the hardest part of any approach, adverse yaw that makes the rudder a control rather than a decoration, and three-point gear with real contact forces so a bad touchdown bounces. Four aeroplanes with different weights and wings, and four strips of increasing unkindness - a long meadow to learn on, a gravel bench on a hillside, a shingle bar between two channels. The valley is six kilometres of terrain, which is enough that a circuit takes real time and a go-around is a decision.
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